How to Play
Learn in 2 minutes
Quick Overview
Control one unit in simultaneous turn team battles.
Capture herbs and lotus in the final round to win.
β±οΈ Each match takes about half a minute
Core Rules
π€ One Unit Per Player
- You control exactly one unit
- Easy: 3v3 teams
- Hard: 5v5 teams
β‘ Simultaneous Moves
- All players move at the same time
- Each unit has unique movement patterns
- Combat uses RPS (Rock-Paper-Scissors) rules
π― Final Round Scoring
- Only the final round counts - occupy scoring tiles to win
- Center 3x3 zone: 8 Herbs + 1 Lotus
- Herbs = 1 point each
- Lotus = 2 points (center tile)
- Most points wins, least points loses, same points draws
β±οΈ Timeout Auto-Move
- 3s selection window each round
- Auto-selects a legal tile at timeout (deterministic)
- Every unit must move - no staying in place
β³ Round Timing
- 4s per round = 3s selection + 1s resolution
- Easy: 7 rounds = 28s total
- Hard: 9 rounds = 36s total
Combat Rules
βοΈ Collision Combat
- Units moving to the same tile fight
- Winner stays, loser respawns
- Draw: both bounce back to origin tiles
π Multiple Collisions
- When 3+ units collide on the same tile
- All units fight simultaneously using RPS rules
- Survivors stay, losers respawn, draws bounce back
π₯ Rebound Combat
- When a bouncing unit finds origin tile occupied
- Winner stays, loser respawns
- Draw: both units respawn
π Spawn Tiles
- One-way exit only (columns 1, 4, 7 for Easy; 1, 3, 5, 7, 9 for Hard)
- Units cannot return to spawn voluntarily
- Eliminated units always respawn at their spawn tile
Units - Easy Mode (3v3)
π
Snail
Movement:Anchor - Moves 1 tile any direction
Combat:βοΈ - π / π - πΈ
π
Snake
Movement:Runner - Moves 1-2 tiles straight
Combat:βοΈ - πΈ / π - π
πΈ
Frog
Movement:Jumper - L-shaped knight move
Combat:βοΈ - π / π - π
Units - Hard Mode (5v5)
π
Snail
Movement:Anchor - 8 directions, 1 tile
Combat:βοΈ - π π¦ / π - πΈ π
π
Snake
Movement:Runner - Straight lines, 1β2 tiles
Combat:βοΈ - πΈ π¦ / π - π π
πΈ
Frog
Movement:Jumper - Lβshaped jumps
Combat:βοΈ - π π / π - π π¦
π¦
Lizard
Movement:Slider - Diagonal, 1β2 tiles
Combat:βοΈ - πΈ π / π - π π
π
Bee
Movement:Flyer - Any direction, exactly 2 tiles
Combat:βοΈ - π π / π - πΈ π¦