How to Play

Learn in 2 minutes

Quick Overview

Control one unit in simultaneous turn team battles.

Capture herbs and lotus in the final round to win.

⏱️ Each match takes about half a minute

Core Rules

πŸ‘€ One Unit Per Player

  • You control exactly one unit
  • Easy: 3v3 teams
  • Hard: 5v5 teams

⚑ Simultaneous Moves

  • All players move at the same time
  • Each unit has unique movement patterns
  • Combat uses RPS (Rock-Paper-Scissors) rules

🎯 Final Round Scoring

  • Only the final round counts - occupy scoring tiles to win
  • Center 3x3 zone: 8 Herbs + 1 Lotus
  • Herbs = 1 point each
  • Lotus = 2 points (center tile)
  • Most points wins, least points loses, same points draws

⏱️ Timeout Auto-Move

  • 3s selection window each round
  • Auto-selects a legal tile at timeout (deterministic)
  • Every unit must move - no staying in place

⏳ Round Timing

  • 4s per round = 3s selection + 1s resolution
  • Easy: 7 rounds = 28s total
  • Hard: 9 rounds = 36s total

Combat Rules

βš”οΈ Collision Combat

  • Units moving to the same tile fight
  • Winner stays, loser respawns
  • Draw: both bounce back to origin tiles

πŸ”€ Multiple Collisions

  • When 3+ units collide on the same tile
  • All units fight simultaneously using RPS rules
  • Survivors stay, losers respawn, draws bounce back

πŸ’₯ Rebound Combat

  • When a bouncing unit finds origin tile occupied
  • Winner stays, loser respawns
  • Draw: both units respawn

πŸ”„ Spawn Tiles

  • One-way exit only (columns 1, 4, 7 for Easy; 1, 3, 5, 7, 9 for Hard)
  • Units cannot return to spawn voluntarily
  • Eliminated units always respawn at their spawn tile

Units - Easy Mode (3v3)

🐌

Snail

Movement:Anchor - Moves 1 tile any direction
Combat:βš”οΈ - 🐍 / πŸ’€ - 🐸
🐍

Snake

Movement:Runner - Moves 1-2 tiles straight
Combat:βš”οΈ - 🐸 / πŸ’€ - 🐌
🐸

Frog

Movement:Jumper - L-shaped knight move
Combat:βš”οΈ - 🐌 / πŸ’€ - 🐍

Units - Hard Mode (5v5)

🐌

Snail

Movement:Anchor - 8 directions, 1 tile
Combat:βš”οΈ - 🐍 🦎 / πŸ’€ - 🐸 🐝
🐍

Snake

Movement:Runner - Straight lines, 1–2 tiles
Combat:βš”οΈ - 🐸 🦎 / πŸ’€ - 🐌 🐝
🐸

Frog

Movement:Jumper - L‑shaped jumps
Combat:βš”οΈ - 🐌 🐝 / πŸ’€ - 🐍 🦎
🦎

Lizard

Movement:Slider - Diagonal, 1–2 tiles
Combat:βš”οΈ - 🐸 🐝 / πŸ’€ - 🐌 🐍
🐝

Bee

Movement:Flyer - Any direction, exactly 2 tiles
Combat:βš”οΈ - 🐌 🐍 / πŸ’€ - 🐸 🦎